![]() The Super Wizard can easily create a funnel in a kill squad or on their own.This can be preferred over the Yeti Blimp strategy if the buildings are greater in number and clumped, or if you wish to take out a larger area of the base while using ground troops. Send it to an area full of defenses, Rage them and then use an Invisibility Spell or two on them. A good strategy with this is to fill a Battle Blimp with Super Wizards.Placing an Invisibility Spell on the Super Wizards towards the outside of a group will cause the Wizards to head to the inner area where they can heavily damage defenses, and then chain back to the invisible buildings while keeping the Wizards themselves safe. The Super Wizard and the Invisibility Spell synergize well.Keep in mind that the Super Wizard himself needs to be protected, otherwise he himself will be defeated by the said troops. The Super Wizard can hit up to 10 targets at once, allowing him to be a good way to dispose of a lot of defending troops such as the Headhunter or the Super Minion.However, they still need to be backed up by tanks if if they are to go into the core of the base. Super Wizards can be used very similarly to the Electro Dragon, in the fact that they can chain their lightning.Making sure it is tanked and has many buildings to chain to is key for it to be a useful troop. The Super Wizard has tons of damage potential.Once all of the nearby enemy troops are defeated, the Super Wizards will proceed to attack the nearest structure. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Super Wizards have no preferred target when attacking they will simply attack the closest building.However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one. Because of the level requirement, players require Town Hall 12 in order to boost Wizards into Super Wizards.This chain can hit up to nine other targets that are close enough to the primary target (doing 40% of the regular damage to each), so the overall attack can hit up to a total of ten targets. ![]() Unlike the Electro Dragon's chain lightning, the Super Wizard's chains branch from the primary target (as opposed to the Electro Dragon's chains branching from the previous target). The Super Wizard attacks with mixed fire-lightning attacks that can chain to multiple targets. ![]() The level of Super Wizard you obtain from the boost corresponds to the level of Wizard you have.
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